TagWars

TagWars Fight Screen

TagWars Fight Screen

TagWars is a mixed reality mobile multiplayer game that uses 2D barcode tags to represent medieval villages in real life. To visit, attack or defend a village players have to walk up to a tag and scan it.

Your objective is to own as many gold generating villages as you can by successfully attacking villages with units you trained. Once you have taken control over a villages you set a defense strategy by carefully choosing units and putting them at the right defense position. Attackers choose units for attacking and will try to win the battle by sending the right
unit at the right time to crush the village owner’s defense strategy. This battle will be fought in a visually compelling 3D environment on the attackers mobile without the defender being present. Thus a defense strategy should be challenging to the attacker and you should reinforce your defense units continuously to make sure nobody takes your villages.

TagWars can be played over a short period of time e.g. during a exhibition using only the exhibition floors or could be extended to a whole city and be played over a period of several weeks.

TagWars Command Interface

TagWars Command Interface

TagWars Defender Screen

TagWars Defender Screen

Technologies

  • Java ME (client), zxing
  • Java SE (server)
  • QR 2D Barcodes

Developers

  • Stefan Damm (idea), Wolfgang Damm, Benjamin Gmeiner, Yen-Chia Lin (client)
  • Arnold Ahrer, Martin Desl, Horst Temper (server)
  • Andreas Pum, Benedikt Schäfer (DB, web frontend)
  • Daniel Haslinger, Clemens Rainer (network layer)

Developers TagWars Reloaded

In March 2009 TagWars took part in the Forum Nokia Mobile Game Competition 2009. To compete better against other contestants TagWars was improved by

  • Stefan Damm
  • Wolfgang Damm
  • Andreas Pum